* ArcGIS Pro will automatically use OpenGL if DirectX requirements are not met. Recommended: OpenGL 4.5 with the ARB_shader_draw_parameters, EXT_swap_control, EXT_texture_compression_s3tc, and EXT_texture_filter_anisotropic extensions
The license manager allows you to install and use Concurrent Use versions of these products on as many machines as you want. Minimum: OpenGL 4.3 with the ARB_clip_control and EXT_texture_compression_s3tc extensions A license manager is required to administer the ArcGIS Concurrent Use installations of ArcGIS Desktop, ArcGIS Engine, and their extensions.
Minimum: DirectX 11, feature level 11.0, Shader Model 5.0 By default, the visualization cache is written to the user profile’s \Local subfolder, so it does not roam with the user profile if roaming profiles are enabled by your system administrator. NET are described in the SDK GitHub repository. The minimum requirements to create add-ins using the ArcGIS Pro SDK for. Single Use licenseNo additional software is required for licensing. The temporary visualization cache for ArcGIS Pro can consume up to 32 GB of space, if available, in the user-selected location. Concurrent Use licenseThe latest version of ArcGIS License Manager is required to manage ArcGIS Pro 2.8 licenses. If you're using a notebook computer with an integrated GPU, consider increasing the system RAM to compensate for the usage of shared memory. Recommended: 32 GB or more of free space on a solid-state drive (SSD) A multithreaded 2-core CPU will have four threads available for processing, while a multithreaded 6-core CPU will have 12 threads available for processing. Simultaneous multithreading, or hyperthreading, of CPUs typically features two threads per core.
Minimum: 2 cores, simultaneous multithreading